MarkerDan — AI 3D Character Creation · WebUI v2.0
Segment · Generate · Texture · Rig · Export
OD / 2026  ·  Vol. 01 / WebUI v2.0 Filed under AI · 3D Character Creation Enterprise · Made on Earth Live · v2.0 中文 · EN · 日本語
I. Hero / Cover Plate MarkerDan / Volume 01 001 / 008
WebUI Platform · Nº 01

Single image in, production-ready 3D out.

Upload a single concept image. The WebUI automatically performs semantic segmentation, multi-view inference, mesh generation, PBR texturing, and skeletal rigging. Supports anime, realistic, and chibi styles. Output directly to all major DCC tool chains.

90s end-to-endprocessing
4K textureresolution
50+ blendshapes
↳   Upload → Segment → Generate → Export 31.23° N · 121.47° E
FIG. 01 / MD-26 Plate Nº 01 WebUI · v2.0 Generated by MarkerDan
01Segment 02Generate 03Texture 04Export
From the studio Open · 12 cities · 4 contributors
II. Platform / Vision MarkerDan Studio 002 / 008
Platform Vision · Nº 02

From concept art to rigged character, fully automated.

Traditional 3D character pipelines require weeks of specialist labor across modeling, UV mapping, texturing, and rigging. MarkerDan WebUI collapses this into a single automated pipeline — one image becomes a production-ready character in under 90 seconds.

View Pipeline
From single-image
understanding to
production-grade
3D output, every
step is AI-driven.
Studies in form · geometry · material intelligence. (MarkerDan Studio, MMXXVI)
III. Core Engine · AI Pipeline 4 modules / 1 pipeline 003 / 008
MARKERDAN  ·  AI ENGINE MATRIX  ·  v2.0
Core Engine · Nº 03

Four AI modules, one unified production pipeline.

Each module is a state-of-the-art neural network trained specifically for 3D character production. They work in sequence, each output feeding the next.

01Vision

Semantic
Segmentation

Pixel-level character parsing into 18+ semantic regions — hair, face, torso, limbs, accessories, clothing layers.

02Geometry

Multi-View
Synthesis

Single image to consistent 8-view orthographic projections via cross-attention diffusion with identity preservation.

03Mesh

Neural Mesh
Reconstruction

Instant NeRF to marching cubes extraction. Quad-dominant retopology targeting 6K–100K faces with clean edge flow.

04Material

PBR Texture
Generation

Full material stack from original art: Albedo, Normal, Roughness, Metallic — 4096×4096 resolution, seamless UV projection.

IV. Labs / Technical Showcase 05 features in depth 004 / 008
Labs · Nº 04

Deep technical capabilities under the hood.

05
Feature highlights pushing boundaries
of AI-driven 3D
character creation
Vision
Nº 012026

Identity Preservation

Cross-attention identity tokens maintain character consistency across all generated views — same face, same details.

Geometry
Nº 022026

Adaptive Topology

QEM-based decimation with curvature-aware edge collapse. Clean quad flow for deformation, triangles only where needed.

Material
Nº 032026

Style-Aware Texturing

Diffusion-guided texture inpainting fills occluded regions while maintaining art style coherence across the UV atlas.

Rig
Nº 042026

Skeleton Prediction

HeatBody-derived bone placement with 52 joints. Auto-generates BlendShapes and IK constraints for immediate animation.

Pipeline
Nº 052026

Batch Processing

Queue multiple characters for parallel processing. GPU-scheduled inference with automatic failover and checkpoint resume.

05 / 12 FEATURES  ·  MORE IN DEVELOPMENT →
V. Method / Pipeline 04 stages, automated 005 / 008
Pipeline · Nº 05

From image to character.

+

Every stage is automated, AI-driven, and optimized for production quality — upload once, export everywhere.

01

Upload

Drop a single concept image — any style from realistic to anime to chibi. The system auto-detects character bounds and orientation.

02

Segment

AI parses the image into 18+ semantic regions with pixel-level precision. Each body part, accessory, and clothing layer is isolated.

03

Generate

Multi-view synthesis creates consistent orthographic projections. Neural mesh reconstruction builds the 3D geometry with clean topology.

04

Export

PBR textures are generated, skeleton is auto-rigged with 52 joints. Export to FBX, glTF, USD, OBJ, BLEND — ready for any DCC tool.

One image. Ninety seconds. Production-ready.
markerdan.com  ·  WebUI v2.0
VII. Technology / Architecture Standing on research 007 / 008
Architecture · Nº 06

“MarkerDan turns what used to take a 3D team weeks into something a single artist ships in seconds.”

D

Dan Tang
Founder · MarkerDan Studio

Built on cutting-edge research in 3D vision, generative AI, and geometry processing.

Learn more about our tech
VIII. Access / Conversation 90 seconds to ship 008 / 008
Start creating · Nº 07

From concept to character, 90 seconds.

Whether you're a solo artist, game studio, or animation house — MarkerDan WebUI is ready to accelerate your character production pipeline. Request early access today.

● Live v2.0 / Enterprise 31.23° N · 121.47° E
Nº 08
MARKERDAN  ·  FIN.